1/29/2024 0 Comments Atomic heart ps4 performanceWasn't that just Richard speculating, and not confirmed? Anyway the issue with Series X's memory is that if a dev needs more than 10 GB for graphics data, they have to either swap to using some of the other 3.5 GB to house the rest (and would need two reserves: one for the extra data and one to act as a scratchpad if they don't want to dump data in the 10 GB out altogether and re-fetch it from storage), or access the data from storage. Do Microsoft only provide that type of support for games which are otherwise exclusive or timed exclusive? Or for 1P games coming later to Xbox so that they don't create bad optics of their own 1P games running worst on Xbox compared to PlayStation?Īll I'm saying is, maybe for 3P games they get Day 1 in Game Pass, they should actually provide technical support for the devs to make sure the Xbox version is at least on par with the PlayStation version at launch, especially if it's a smaller dev who may be strapped for resources and could use the extra ones on the Xbox version (if they're busy on the PlayStation and/or PS & PC versions beforehand). They nullified the impact of that by a lot due to the performance issues, you can't deny this. What I want to know is why they didn't provide any technical assistance, knowing they secured the game for Day 1 in Game Pass. Even said that out of the two, I'm more inclined to believe it was Microsoft not providing any technical assistance to the developer. I didn't outright say it was a problem with the hardware, why the game runs worst on Series X.
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